NoirMaker
Border

"The Grove- find the marked oranges!"

Bottom

Orange Grove

Node 1 [Europe]

Patterns, time, a secret

Node 1: The Orange Grove

Find out how to play the 1st of 6 nodes in this social game! First... Have you checked…

Node 1 details

Node 1 is the ‘Orange Grove’, where the challenge is to find patterns of marked oranges. There are 5…

The story: 1

The Story: Introduction The next morning, we head south on highway 101. She had me go over the…

Where are you // .... on the map?

Map

Node 2 [Asia]

Maps, folded surfaces, locations,

Node 2: Point on the Map

Find out how to play the 2nd node in this social game! Kyoto Farms are not found on…

Node 2 details

Node 2 is the ‘Map’, where you have to fold a specific pattern in a specific location. In…

The story: 2

The Story: Introduction The Story: 1 “We have company,” Senka said and nodded to the dust plume trailing…

Nowhere... at the edge of the world

Nowhere

Node 3 [Australasia]

Edge, scale, geocache

Node 3: Nowhere

Find out how to play node 3! Remember Alice in Wonderland? First she was tiny, then she was…

Node 3 details

In node 3, you are looking for something very small and contained, but it ends up being... not…

The story: 3

The Story: Introduction The Story: 1 The Story: 2 We came across a row of eucalyptus trees, planted…

Adivinanzas | riddles

Seperator

Adivinanzas del Mundo

Node 4 [Latin America]

Cinema, magic realism, recreation

Node 4: Adivinanzas del Mundo

Find out how to succeed in node 4! A long time ago, before Hollywood Blockbusters, there were moving…

Node 4 details

Node 4, where a series of videos connect with each other and ‘show’ you how to ‘level-up’. Node 4…

The story: 4

The Story: Introduction The Story: 1 The Story: 2 The Story: 3 Adivinanzas de Mundo sat on an…

Where you find knowledge, you find power

Knowledge – Power

Node 5 [USA-Canada]

Content, recovery, cipher

Node 5: Knowledge | Power

Discover node 5 and its hidden code! Relax in this oasis of knowledge. Here you can use Augmented…

Node 5 details

In node 5, you’ll have a chance to re-discover the SIGGRAPH Art Gallery. In this Node, you will…

The story: 5

The Story: Introduction The Story: 1 The Story: 2 The Story: 3 The Story: 4 We needed to…

Treasure at the end of your journey

Treasure

Node 6 [Africa - Middle East]

Treasure, orientation, enigma

Node 6: Treasure

Discover the treasure at the end of your journey, in node 6! The beginning, is the end. Throughout…

Node 6 details

Finally, node 6, where code-decryption machines are being produced (the ‘enigma machines’ which you will need to unlock node…

The story: 6

The Story: Introduction The Story: 1 The Story: 2 The Story: 3 The Story: 4 The Story: 5…

Gallery

Gallery

Credits

Thanks to everyone who made this project possible!

Aurasma
We chose to work with the Aurasma app, because of its popularity and ease of use. Aurasma allowed us to do some ‘creative hacking’ of augmented reality, thanks to options such as such as geolocation and time-based triggers. Good stuff!

Geoffrey Brimhall
Geoff has been helping out for several years, since we first invented the idea of this game experience. Like Mark (below, iOS), Geoff is also a programmer, but is helping to focus our applications toward the Android environment.

Kim Garcellano
Kim is a fabulous Web Designer who is also a member of the San Diego ACM SIGGRAPH Chapter. She has been collaborating with this project for over a year now, and will now begin to develop the game’s Website, which we hope to develop into an entire gaming asset of its own! (with the latest scripts and interactivity).

Mark Halvorson
Another one of our ‘founding members’, Mark is a programmer in charge of the more ‘technical’ aspects of the augmented-reality experience (left brain). Marked has also helped develop the overall logic of the game, since the initial discussions back in 2011.

San Diego ACM SIGGRAPH Chapter
This particular ACM SIGGRAPH Chapter is structured so that weekly workshops can teach/orient the general public about computer graphics and interactive techniques, while creating an interesting, collaborative project to be presented once a year. It’s all part of the project called NoirMaker, which will continue to grow in future years. San Diego ACM SIGGRAPH is part of the international network of local Chapters. Find out more about Chapters, and how to join one (or how to start one!): www.siggraph.org/connect/chapters

Sandro Alberti
In 2009, Sandro had a vision: that the SIGGRAPH International Center could enhance its ‘pathfinding’ services through the use of gaming. This became ever more clear after listening to the SIGGRAPH 2012 Keynote Speaker: Jane McGonigal (“I see a future in which games once again are explicitly designed to improve quality of life”). The idea of NoirMaker (a game anchored in a 1940s ‘Los Angeles’ fiction, that could leverage computer graphics and interactivity) has been fermenting since mid-2011, at monthly workshops that Sandro has been holding. Slowly but surely, a social game is coming to fruition.

SIGGRAPH 2013 Art Gallery
Special thanks to Victoria Szabo (2013 Art Gallery Chair), for trusting us enough to tie-in her area’s content: an integral proof-of-concept of the ways in which Conference content can be highlighted through gaming. In this 2013 edition of the NoirMaker game, we ask players to link each of the Art Gallery’s 15 submissions, with ambiguous descriptions of each. In the process of deciphering clues, the players are challenged to think more deeply about what each submission represents.

Tim Everingham
Project Manager at the International Center; SIGGRAPH 2013- Anaheim. Tim is in charge of all local aspects of the social game at the Conference, from developing instructions and publicity, to welcoming and orienting potential players, and seeing that everything runs smoothly at the game’s ‘home base’.

Timothy Hutchinson
Tim helped to develop the captivating storyline narrative that anchors the game in the NoirMaker fiction (set in mysterious 1940s Southern California). Tim is also the artist behind the moody landscapes that define the essence of the story (as seen in the slideshow at top of this page).

Aurasma
We chose to work with the Aurasma app, because of its popularity and ease of use. Aurasma allowed us to do some ‘creative hacking’ of augmented reality, thanks to options such as such as geolocation and time-based triggers. Good stuff!

Geoffrey Brimhall
Geoff has been helping out for several years, since we first invented the idea of this game experience. Like Mark (below, iOS), Geoff is also a programmer, but is helping to focus our applications toward the Android environment.

Kim Garcellano
Kim is a fabulous Web Designer who is also a member of the San Diego ACM SIGGRAPH Chapter. She has been collaborating with this project for over a year now, and will now begin to develop the game’s Website, which we hope to develop into an entire gaming asset of its own! (with the latest scripts and interactivity).

Mark Halvorson
Another one of our ‘founding members’, Mark is a programmer in charge of the more ‘technical’ aspects of the augmented-reality experience (left brain). Marked has also helped develop the overall logic of the game, since the initial discussions back in 2011.

San Diego ACM SIGGRAPH Chapter
This particular ACM SIGGRAPH Chapter is structured so that weekly workshops can teach/orient the general public about computer graphics and interactive techniques, while creating an interesting, collaborative project to be presented once a year. It’s all part of the project called NoirMaker, which will continue to grow in future years. San Diego ACM SIGGRAPH is part of the international network of local Chapters. Find out more about Chapters, and how to join one (or how to start one!): www.siggraph.org/connect/chapters

Sandro Alberti
In 2009, Sandro had a vision: that the SIGGRAPH International Center could enhance its ‘pathfinding’ services through the use of gaming. This became ever more clear after listening to the SIGGRAPH 2012 Keynote Speaker: Jane McGonigal (“I see a future in which games once again are explicitly designed to improve quality of life”). The idea of NoirMaker (a game anchored in a 1940s ‘Los Angeles’ fiction, that could leverage computer graphics and interactivity) has been fermenting since mid-2011, at monthly workshops that Sandro has been holding. Slowly but surely, a social game is coming to fruition.

SIGGRAPH 2013 Art Gallery
Special thanks to Victoria Szabo (2013 Art Gallery Chair), for trusting us enough to tie-in her area’s content: an integral proof-of-concept of the ways in which Conference content can be highlighted through gaming. In this 2013 edition of the NoirMaker game, we ask players to link each of the Art Gallery’s 15 submissions, with ambiguous descriptions of each. In the process of deciphering clues, the players are challenged to think more deeply about what each submission represents.

Tim Everingham
Project Manager at the International Center; SIGGRAPH 2013- Anaheim. Tim is in charge of all local aspects of the social game at the Conference, from developing instructions and publicity, to welcoming and orienting potential players, and seeing that everything runs smoothly at the game’s ‘home base’.

Timothy Hutchinson
Tim helped to develop the captivating storyline narrative that anchors the game in the NoirMaker fiction (set in mysterious 1940s Southern California). Tim is also the artist behind the moody landscapes that define the essence of the story (as seen in the slideshow at top of this page).

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